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 INT 10 - VIDEO -  TEXT-MODE  CHARACTER  GENERATOR  FUNCTIONS (PS,  EGA, VGA)  
  
    | 
       Input  | 
    
       Output  | 
   
  
    | 
       AX 
     | 
    11h | 
    00h, 10h | 
      | 
      | 
    AX | 
   
  
    | 
       BX 
     | 
    Bytes / Char | 
    Map 2 Block | 
      | 
      | 
    BX | 
   
  
    | 
       CX 
     | 
     Count
      of Patterns | 
      | 
      | 
    CX | 
   
  
    | 
       DX 
     | 
     Char
      offset into map 2 block | 
      | 
      | 
    DX | 
   
  
    | ES:BP | 
     User
      Table | 
      | 
    ES:DI | 
   
 Load User Table
        Causes a mode set, completely resetting the video environment,
        but without clearing the video buffer.
  
    | 
       Input  | 
    
       Output  | 
   
  
    | 
       AX 
     | 
    11h | 
    01h, 11h | 
      | 
      | 
    AX | 
   
  
    | 
       BX 
     | 
      | 
    Block to Load | 
      | 
      | 
    BX | 
   
  
    | 
       CX 
     | 
      | 
      | 
      | 
      | 
    CX | 
   
  
    | 
       DX 
     | 
      | 
      | 
      | 
      | 
    DX | 
   
  
    | ES:DI | 
      | 
      | 
    ES:DI | 
   
 Load ROM monochrome patterns (8 X 14)
 
  
    | 
       Input  | 
    
       Output  | 
   
  
    | 
       AX 
     | 
    11h | 
    02h, 12h | 
      | 
      | 
    AX | 
   
  
    | 
       BX 
     | 
      | 
    Block to Load | 
      | 
      | 
    BX | 
   
  
    | 
       CX 
     | 
      | 
      | 
      | 
      | 
    CX | 
   
  
    | 
       DX 
     | 
      | 
      | 
      | 
      | 
    DX | 
   
  
    | ES:DI | 
      | 
      | 
    ES:DI | 
   
 Load ROM double-dot patterns (8 X 8)
 
  
    | 
       Input  | 
    
       Output  | 
   
  
    | 
       AX 
     | 
    11h | 
    03h | 
      | 
      | 
    AX | 
   
  
    | 
       BX 
     | 
      | 
    Block Specifier | 
      | 
      | 
    BX | 
   
  
    | 
       CX 
     | 
      | 
      | 
      | 
      | 
    CX | 
   
  
    | 
       DX 
     | 
      | 
      | 
      | 
      | 
    DX | 
   
  
    | ES:DI | 
      | 
      | 
    ES:DI | 
   
 Set Block Specifier 
  
  
    
      | EGA/MCGA
        Block Specifier | 
     
    
      | Bit | 
      Dec | 
      Hex | 
       Description | 
     
    
      | 0 | 
      1 | 
      01h | 
       Block
        selected by chars with attribute bit 3 = 0 | 
     
    
      | 1 | 
      2 | 
      02h | 
     
    
      | 2 | 
      4 | 
      04h | 
       Block
        selected by chars with attribute bit 3 = 1 | 
     
    
      | 3 | 
      8 | 
      08h | 
     
    
      | 4 | 
      16 | 
      10h | 
        | 
     
    
      | 5 | 
      32 | 
      20h | 
     
    
      | 6 | 
      64 | 
      40h | 
     
    
      | 7 | 
      128 | 
      80h | 
     
   
  
 
  
  
  
    
      | VGA
        Block Specifier | 
     
    
      | Bit | 
      Dec | 
      Hex | 
       Description | 
     
    
      | 0 | 
      1 | 
      01h | 
       Block
        selected by chars with attribute bit 3 = 0 | 
     
    
      | 1 | 
      2 | 
      02h | 
     
    
      | 2 | 
      4 | 
      04h | 
     
    
      | 3 | 
      8 | 
      08h | 
     
    
      | 4 | 
      16 | 
      10h | 
     
    
      | 5 | 
      32 | 
      20h | 
       Block selected by
        chars with attribute bit 3 = 1 | 
     
    
      | 6 | 
      64 | 
      40h | 
        | 
     
    
      | 7 | 
      128 | 
      80h | 
     
   
  
 
  
  
    | 
       Input  | 
    
       Output  | 
   
  
    | 
       AX 
     | 
    11h | 
    04h,14h | 
      | 
      | 
    AX | 
   
  
    | 
       BX 
     | 
      | 
    Block Specifier | 
      | 
      | 
    BX | 
   
  
    | 
       CX 
     | 
      | 
      | 
      | 
      | 
    CX | 
   
  
    | 
       DX 
     | 
      | 
      | 
      | 
      | 
    DX | 
   
  
    | ES:DI | 
      | 
      | 
    ES:DI | 
   
 Load ROM 8x16 character set (VGA)
        These routines are designed to be called only immediately after
        a mode set and are similar to call 01h except that:
        : Page 0 must be active.
        : Bytes/character is recalculated.
        : Max character rows is recalculated.
        : CRT buffer length is recalculated.
        : CRTC registers are reprogrammed as follows:
               R09  bytes/char-1 ; max scan line  (mode 7 only)
               R0A  bytes/char-2 ; cursor start
               R0B  0            ; cursor end
               R12  ((rows+1)*(bytes/char))-1 ; vertical display end
               R14  bytes/char   ; underline loc (**BUG** should be 1 less) |